Sound

Audio Direction, Sound Design & Creative Leadership

Reels & Samples

Selected Work

Black Ops 7 — Executions (Sound Supervision)

Monkey Island — Dialogue Supervisor

Ninja Gaiden 4 — Dialogue Supervisor (US Dialogue)

Forza Horizon 5 — Sign Language Support

Dede's Diner — Sizzle (Sound Design & Mix)

Island of Dolls — Game Teaser

The Elder Scrolls Online — Re-recording Mixer & Sound Designer

The Elder Scrolls Online — Re-recording Mixer & Sound Designer

Towerborne — Foley Supervisor

Credits

Selected Credits

Full list on IMDb.

Call of Duty: Black Ops 6

Sound Supervisor, Executions

Call of Duty: Black Ops 7

Sound Supervisor, Executions

Ninja Gaiden 4

Dialogue Supervisor, English

Towerborne

Foley Supervisor & Recordist

Halo: Campaign Evolved

Sound Supervisor, Legacy Assets

Sea of Thieves: The Legend of Monkey Island

Dialogue Supervisor · Mixer & Mastering

Gem Drop 2

Sound Designer & Composer

Mahjong 3D

Sound Designer & Composer

Microsoft Casual Games

…and a proud graveyard of cancelled projects that were actually pretty awesome — plus many more Microsoft casual games than I can count.

Marcelo Quinonez — Audio Director, Sound Designer, Composer Photo

About

Marcelo Quinonez

Audio Director, Sound Designer, Composer

Wwise Certified Audio Direction Team Leadership Sound Design Composition

Contact

Let's talk.

Audio Director, Sound Designer & Composer

As Audio Director, Sound Designer, and Composer at Xbox Game Studios, Marcelo Quinonez directs sound and composes across a portfolio of AAA titles. His credits include Call of Duty: Black Ops 6 and Black Ops 7 (Sound Supervisor, Executions), Halo: Campaign Evolved (Sound Supervisor, Legacy Assets), Ninja Gaiden 4 (Dialogue Supervisor, English), Towerborne (Foley Supervisor and Recordist), and Sea of Thieves: The Legend of Monkey Island (Dialogue Supervisor, Mixer and Mastering). Core competencies: audio direction, sound design, music composition, sound and dialogue supervision, foley, Wwise implementation and audio middleware, audio pipeline and workflow design, post-production mixing, and cross-studio collaboration. He is Wwise-certified and open to Audio Director, Sound Designer, and Composer roles at major technology companies and large game publishers.